Damn
I actually enjoyed Solo: A Star Wars Story!
I went in with low expectations, particularly after hearing people's "mostly mediocre" feedback (although also trying to avoid news and reviews), and was pleasantly surprised with what I saw. My fondness was even growing after the viewing, which was interesting.
Liked:
1. John Powell's score
2. The pulpy adventure tone / story
3. John Williams' Han Solo theme (I guess? since the overall score is good)
4. Most of the aesthetics / visuals, which harkened back to the OT but done in modern CG styles (though multiple scenes were muddy)
5. Most character designs (a couple creature and robot designs were meh)
6. Woody Harrelson and his character Beckett
7. The Kessel Run sequence - it was pretty darn cool, and a certain musical reference was pretty darn nice
8. Enfys Nest - Cool design and interesting character
9. Pretty good pacing
Nitpicks / Mixed reactions / Didn't care as much for:
1. The general premise - I don't think it's necessary to see Han Solo's backstory, but, again, I did enjoy the film and what we have does fit reasonably well into the mythos. Granted, if viewers are fresh, I would not recommend watching this before the OT, but if viewing the films chronologically (or just thinking on how this fits in), then I imagine this is an entertaining addition. However, I did like the general character development of Han in the movie (which is why I'm more accepting of these versions as "younger" versions, even if the older versions don't change a whole lot).
2. Alden's Han Solo - No, he's not Harrison Ford and doesn't entirely come close, but he does take elements and deliver mostly his own take on the character, which worked for me when I accepted Solo as a more modern / just different interpretation, plus the character is younger, so it makes sense he'll be different, but there are nuances to the character and performance that are missed (such as a certain casual coolness, indifference and world weariness that Ford brought, along with the sarcasm, occasional chutzpah and occasional lines delivered under his breath). From my memory, Alden was trying to be stoic, constantly staring at whatever he's focusing on, whereas Ford would "drift" around and sometimes seem indifferent
3. Donald Glover's Lando - He seems so young! His take lacked a casual cool confidence that Billy Dee brought. This might make sense if it's a "fake it til you make it" and Lando didn't really learn that UNTIL his Empire appearance, but it'd be nice to see more of the hints. To put it another way, Glover felt more like a performance than being the character. He was also surprisingly emotional, which could work for the younger Lando, which lacks the gravitas and maturity of the older Lando. Also, Lando's pansexuality felt forced and half-assed.
4. The nostalgia and callbacks - could have used less of these, particularly some very in-your-face ones, though thankfully they weren't too impactful on the plot / story. I would have also skipped some of the minor references (e.g. SPOILER mynoks, Bossk, some outfits), but they're lesser issues.
5. Dialogue could have been tighter, at times (there were some overtly expositional lines)
6. Thandie Newton was wasted
7. L3 was... OK (the line delivery of her and the robot from Rogue One are both really awkward from a timing perspective)
8. Audio mixing on English alien dialogue, plus aliens speaking English is kinda weird (though there's precedent)
9. Emilia Clarke's Kira - very mixed on her, both character and performance, but more worked for me than didn't
10. Paul Bettany's Dryden - I really enjoy Paul Bettany, and Dryden was mostly good, but the film tried to depict him in a mixed way (both mildly good and definitely bad) which didn't entirely work
11. The movie could have used a little breathing room; would've been nice to have some resting moments of pathos, but that's also not what this movie was going for
May was a bad release for Solo. It's a fun movie that would have done better either later in the year or earlier in the year. It's not the greatest movie, but it is entertaining. To put it one way, it's an Anthology movie I can get behind.
With regards to the Disney Star Wars movies, this may be my favorite of the bunch, since there's a good throughline (though, again, not the highest quality), as opposed to The Force Awakens which has great direction and music, but a really derivative story. As for the other two, Rogue One was really messy and I really didn't care for The Last Jedi (I thought Rian Johnson was trying to be too clever and it didn't work for me).
CONCLUSION: RECOMMENDED as a fun popcorn movie.
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Showing posts with label Star Wars. Show all posts
Showing posts with label Star Wars. Show all posts
Sunday, June 10, 2018
Tuesday, December 20, 2016
Star Wars Rogue One, Strike Two
(Note: This review involves SPOILERS)
It could be argued that when George Lucas first started creating Star Wars, he was the indie filmmaker (Rebel Alliance) going up against the big film studios of the day (the Empire). As "Star Wars" became a global franchise, there was a transference of power, with George Lucas eventually becoming that which he despised - the Emperor.
The creation outgrew the creator.
We first saw this with the transitions of the directors of the Original Trilogy. This was further solidified with the prequels, when Lucas himself was out of ideas. This has been firmly established and cemented since the Disney purchase in 2012 and the subsequent releases of both The Force Awakens and now Rogue One.
Some might argue that Star Wars ended in 1983, with everything since being a bastardization of the franchise, losing the heart and soul of the auteur origins which combined serialized space adventures with Japanese aesthetics and operatic themes, replaced slowly by consumerism, nerddom, nostalgia and self-indulgence. It has become its own cult and religion, yet lacks a central creative force to drive home what the brand and big picture are.
Case in point, let's look at the most recent entry in the franchise: Rogue One.
There are many great ideas and a few good moments in Rogue One, but the heart and soul are lacking. It's a dead, hollow movie, The resurrected carcass of Darth Vader is an apt metaphor for what Disney did with Rogue One - a glorious magic act playing off the "oohs" and "aahs" of nostalgia on one hand, meanwhile distracting from the other hand which is an empty frame for an emotionally moving story that's not there.
But I tend to be critical, so let's get some positives out of the way...
The Good
The cinematography may be the best thing the movie has going for it. Each planet had a great look, particularly the last one - Scarif. The action was largely clean and a number of shots were on point.
Donnie Yet as Chirrut Îmwe and Wen Jiang as Baze Malbus. Easily the two best new characters in the film, as they had a wonderful rapport, with a fully implied history and fleshed out characters (actual motivation!). That non-Force users were so trusting in the Force did wonders to re-establish the spiritual element of the Force, that it's not simply about Midi-chlorians....
Going in a different saga/story direction - It was great to see a non-Force, non-Skywalker entry into the franchise. This fleshes out the universe in a powerful way, regardless of the execution
The final act on Scarif - It wasn't perfect, but this is the movie we should have had
The OK
Michael Giacchino's score was simply OK. Listening as a standalone, it riffs reasonably well off John Williams' classic takes, but actually used in the movie is random. There's also a relative lack of memorable themes. This is his second take on Williams' style and while much better than Jurassic World, still falls short of confidence for potentially taking over the main series. There's promise, but he's not there yet; and I'm sadly not sure if he'll get to it. Part of it may be input from director Gareth Edwards, so hard to fully say.
K-2SO - The design of the converted Imperial Droid is nice, but the character is a ripoff of Star Wars: Knight's of the Old Republic's HK-47, among other tropes. Several of the jokes hit, but a good half of them were misses, with the eventual death of the droid also missing any deserved gravitas. It's a fun character, but the obsession by fans is lost on me.
The CGI of certain characters - Tarkin went back and forth between good and bad, but on the whole was surprisingly decent. We're getting closer to surpassing the Uncanny Valley. I didn't mind Leia at all, if only because she was so brief.
James Earl Jones as Vader - While it was nice to hear his voice again, something felt off. I don't believe it was so much Jones' age, so much as the audio engineering on his voice.
The Bad
Honestly, I could be quick and dismiss most of the movie in the "Bad" section, as the first two-thirds could have been significantly recut and shrunk before getting to the main thrust of the film - the final act on Scarif. The film was reminiscent of Man of Steel (easily the worst movie I've seen in theaters in the past decade, if not ever), with it's many conveniences and contrivances, but not yet nearly as bad; it's more like a bad Transformers sequel.
For the sake of time, let's try and fire off some quick ones...
The cold opening - Please don't do this again. It didn't work and wasn't good (particularly the musical cue that was almost Star Wars, but wasn't). Also, no more time jumping within a single movie - stick with moments unless you're REALLY going to follow a character and do a better job of establishing growth, motivation and an arc. Unless you want to go hard into James Bond territory, complete with big new villains and everything, then yes, I'd support that (on the condition of being a good movie).
Jyn Erso (Felicity Jones) - She's a weak character with no motivation. Her cold demeanor wasn't cool, it was boring. She had a great look, but stiff dialogue for her drab persona, which only broke when she saw the holographic message from her father (which is bad character direction because she expressed no emotion prior and the relationship wasn't built properly to merit a reaction). That she suddenly tries to become a leader of the rebellion and ambassador for hope came out of left field, or at least a poorly developed relationship (of any variety) with Cassian. She was also robbed of her story arc by not defeating Krennic.
The father-daughter story - This also didn't work. We never saw the bond between them, just that Galen was pulled away. Mads also either didn't have great material or just didn't care, because his acting was stiff. This served no purpose in the movie.
Cassian Andor (Diego Luna) - Also a poorly developed character. There were interesting ideas, but the backstory was poorly developed, along with also having no motivation. Your role as an assassin could have been better fleshed out. Even his "fake death" saving Jyn moment was bad. He robbed her of her story arc.
Orson Krennic (Ben Mendelsohn) - A fun idea for a villain - a middle-manager wanting more power - but ultimately a weak character. Take's a lesson from MoS' General Zod - yell when in lieu of an actual character. He's nothing more now than another example of Star Wars amazing ability to create great looking, well-cast villains that end up trash/wasted: Boba Fett, Darth Maul, Dooku, Grievous, Phasma, to name a few.
Tarkin - Could have been removed from the movie and not skipped a beat. Completely unnecessary.
Saw Gerrera - Dear god was this character and Forest Whitaker's acting terrible. Absolutely awful and added nothing to the story, besides another bad father figure for Jyn. The idea of him was better than the execution. More on that below...
The dialogue - So much of the dialogue was rough, to say the least (which is sadly a Star Wars tradition). Most of the Rebel Alliance scenes were flat, Jyn and Cassian's chemistry was flat, the aforementioned Vader and Krennic scene was flat, Krennic and Tarkin was flat (and, again, unnecessary). Mads was bads.
The Egregious Errors
Darth Vader - I'll be direct: Darth Vader is a broken character. Absolutely broken. His arc was perfect in the Original Trilogy - from brute enforcer, to big bad, to redeemed father. The prequels were an unnecessary exploration of a whiny child-killer. Rogue One offered nothing worthwhile other than to further highlight how broken Vader is - his scene with Krennic offered nothing but boring dialogue and awkward visuals (the cinematography with the fog and red lighting did not look good, with the devilish "meanings" being cheesy and on-the-nose). Also, Darth Vader should NEVER have said a pun; providing crass, sass and sarcasm, yes, but a pun? Especially over such an iconic action of his? Terrible creative choice only meant to service fans. As for the final end sequence of the film - Darth Vader is a villain, he is not a badass. The sequence was fascinating from a Force and choreography perspective, but when a crowd roots for a child-killing villain because it's "cool" signifies to me there's something wrong with the storytelling (and audience). Basically, Vader's inclusion throughout the film felt like bad video game fan-service and fanfilm territory.
The excess - Sure, budgets and technology and everything are better today than any time prior, but there's such a lack of proper scale with the films now. Just because something can be done doesn't mean it should be done. I loved the "less is more" approach of the Original Trilogy, if partly because of budget and technology restraints for the time. However, it gives the world and stories more life and a better sense of scope. With Rogue One and Disney's coffers, pretty much anything was possible, including the resurrection of the dead.
The lack of "big feel" moments, aka heart and soul - For the first two-thirds of the film, things just happened with the film just on auto-pilot. It wasn't until the arrival on Scarif when the actual story started happening. There were a couple genuinely sad moments (particularly the death of Churrit), but director Gareth Edwards proved his amateur skills by not featuring any "big" moments. For an example of a "big feel" moment, see the lightsaber duel on Bespin in Empire between Vader and Luke. That entire sequence is a master class of direction, choreography, music and writing. Another? The climax of A New Hope when Luke is doing his Death Star trench run - the tension and music were superb. One more? The drama and emotion of the final duel between Vader and Luke on the Death Star bridge. Even the Sarlacc pit has its moments.
Rogue One had zero big moments (the two Death Star attacks were nice visual effects, but lacked dramatic oomph, with the first one being corny/stupid thanks to Saw and second being excessive with no emotional impact. They also take away from the destruction of Alderaan.
The Missed Opportunities
The trailers set up wonderfully setup Rogue One to be a dark, mysterious spy/thief film a la Ocean's Eleven in the world of Star Wars. Watching a scrappy band of Rebels take on the monolithic and all-encompassing Empire. Were Jyn and others going to go deep undercover to infiltrate the Empire? Was one already a spy? Would have been significantly more interesting than the crappy father-daughter story we had.
The option of the war/conflict highlighting the similarities between the Empire and the Rebellion were lacking, despite being entirely on the table; it was barely hinted. Same with the disparate nature of the Rebel Alliance, where Saw and his guerrillas are opposite sides of the same coin with regards to their tactics (tactics which were barely explored). Saw's design is actually a very intriguing riff on Vader's, complete with the breathing apparatus, but nothing was present in the movie.
Hell, we didn't even get the big, epic, Saving Private Ryan space war film this could have been. Had the final third been stretched out over the course of the film, that would have been something.
Conclusion
So little of the film emotionally resonated. Things just moved and fell flat. Which makes Rogue One an incredible disappointment, though not without a few merits. Sad thing is, I can tell there's a legitimately good movie hidden within the depths of Rogue One.
As someone who grew up after the Original Trilogy was released, I've had the luxury of not having to wait for future installments, with the privilege of being able to see everything at once. It's hard to predict where the Star Wars franchise is going, but if the two most recent entries are any indication, they're derivative and hollow. Or to ape a different franchise, Star Wars is going where every man has already gone before, which means I'm losing reasons to continue watching.
I grew up loving the franchise, so I hold it to high standards, not simply as a "Star Wars" entry, but as a potentially magical movie experience. The worlds, the music, the visuals, the action, the characters, the sweeping drama, the tense action, the magic and spirituality - that's what Star Wars is to me. TFA had elements of it, but nothing that wasn't already in the Original Trilogy; one could say TFA is a condensed rehash, for which I'm guessing is a "holdover"/"setup" movie until Episode 8 kicks things into actual gear. However, I'm not sure I have the patience to give Disney much more of a chance.
It's hard to give Rogue One a recommendation, even as a spectacle film (the derivative and contrived Avatar was a better example of an event movie). Sadly, Disney's Star Wars is currently sitting at two strikes. I sincerely hope Rian Johnson can deliver a hit, otherwise I'm contempt with the idea that Star Wars did truly die back in 1983.
4/10
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Wednesday, November 30, 2016
When Star Wars and Seagulls collide
Prepare to have this stuck in your head. Just remember, in space - no one can hear you squawk.
The backpack part and refrain may be the best parts.
I've loved their music remixes since "Morning Dew," if not the original "Black Friday" remix.
Available on Amazon here
The backpack part and refrain may be the best parts.
I've loved their music remixes since "Morning Dew," if not the original "Black Friday" remix.
Available on Amazon here
Labels:
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badlipreading,
music,
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Tuesday, September 6, 2016
The Power of Music and Visuals - Star Wars and James Bond fan edition
LATE one night, my friend Richard and I both happened to be up. We were discussing the following student-made video, which creates a James Bond-inspired title sequence for Star Wars: The Empire Strikes Back (though it borrows from the original trilogy) and features Radiohead's alternate title song for Spectre entitled "Spectre":
The video above lacks the audio track due to Youtube's fun, however, the full version can be found at Vimeo here. Second however, the above video being muted helps, as this whole post is about alternate songs that could work for the above video and was the reason my friend Richard and I stayed up until 4am or so one day.
We tried numerous videos, some for their general sound and others for their themes, starting them at various points in both videos to try and see what syncs best. I've included some starting points, but feel free to experiment. Regardless, it's a fun educational example of how impactful audio and visual syncing can be.
Without further ado, here's essentially an adaptation of our conversation... (personal favorite is probably #5)
1. "Skyfall" - Adele
Richard started the night (or morning) out strong, as, surprisingly, or not, the song syncs almost perfectly. It helps that both versions of Spectre (Sam Smith's and Radiohead's) continue in the vein of Adele's deservedly multi-award-winning tune.
2. "Live and Let Die" - Paul McCartney and Wings
As Richard said, " apparently, James Bond music is so formulaic." As the songs typically revolve around the basic Bond theme, that holds true. It also helps that "Live and Let Die" is one of the best Bond songs.
3. "Nobody Does It Better" - Carly Simon
As a personal favorite Bond song, I was curious how this one synced. If you start the song when it first cuts to the lightsaber, it has only a few blips, but hot damn that ending.
For other Bond songs, Richard said Goldfinger works, but both Goldeneye and Casino Royale break the formula. I'm abstaining on links in order to move onto some more experimental fun, such as...
4. "Thunderstruck" - AC/DC
Something was telling me this could be a fun song and it didn't disappoint. Start the actual song as soon as the SW video starts. It misses spots, but syncs really well with others.
5. "Simple Man" - Lynyrd Skynyrd
My next submission. This one is thematically really fun. It can be started at various times, either with the beginning of the video or when cutting to the lightsaber; the latter of which syncs better at the end. As Richard said, "Lol, wow, Simple Man totally changes the genre of the film."
6. "Uno" - Muse
Richard: "I'm enjoying this Muse song starting from the shot of the lightsaber from the front."
7. "The Dark Knight Theme" - Hans Zimmer and James Newton Howard
Switching to a different film franchise, Richard suggested starting the video about two seconds ahead of the song.
8. "Cat's In the Cradle" - Cat Stevens
Another thematic one. This one has some EXCELLENT moments, particularly in the middle, if started from the beginning. Syncing from the lightsaber also works ridiculously well. As Richard said, "Awesome. My judge of a good match now is whether or not a big beat lands right on the laser shooting from Vader's eye, and Cat's in the Cradle does not disappoint."
9. "Danger Zone" - Kenny Loggins
Richard: "Oh man, WHY DIDN'T I THINK OF THIS SOONER."
With that, Richard was tapped out, but his final contribution inspired me to try one more song...
10. "Push it to the Limit" - Paul Engemann
Start the song a smidge before the video. Side note: Paul Engemann went on to be part of the band Device, which created the spectacularly awesome 80's album 22B3 (partially streaming on Amazon Prime). Highly recommended.
That ended our late night of fun music and video syncing.
But wait!
There's more...
Coda, courtesy or Richard; "The video also goes well with The World is Not Enough, as well as the top two tracks from "Iron Eagle" - One Vision by Queen, and Iron Eagle by King Cobra. Lol, just in case you're still not sick of this."
And with that, I hope you've enjoyed the ride.
The video above lacks the audio track due to Youtube's fun, however, the full version can be found at Vimeo here. Second however, the above video being muted helps, as this whole post is about alternate songs that could work for the above video and was the reason my friend Richard and I stayed up until 4am or so one day.
We tried numerous videos, some for their general sound and others for their themes, starting them at various points in both videos to try and see what syncs best. I've included some starting points, but feel free to experiment. Regardless, it's a fun educational example of how impactful audio and visual syncing can be.
Without further ado, here's essentially an adaptation of our conversation... (personal favorite is probably #5)
1. "Skyfall" - Adele
Richard started the night (or morning) out strong, as, surprisingly, or not, the song syncs almost perfectly. It helps that both versions of Spectre (Sam Smith's and Radiohead's) continue in the vein of Adele's deservedly multi-award-winning tune.
2. "Live and Let Die" - Paul McCartney and Wings
As Richard said, " apparently, James Bond music is so formulaic." As the songs typically revolve around the basic Bond theme, that holds true. It also helps that "Live and Let Die" is one of the best Bond songs.
3. "Nobody Does It Better" - Carly Simon
As a personal favorite Bond song, I was curious how this one synced. If you start the song when it first cuts to the lightsaber, it has only a few blips, but hot damn that ending.
For other Bond songs, Richard said Goldfinger works, but both Goldeneye and Casino Royale break the formula. I'm abstaining on links in order to move onto some more experimental fun, such as...
4. "Thunderstruck" - AC/DC
Something was telling me this could be a fun song and it didn't disappoint. Start the actual song as soon as the SW video starts. It misses spots, but syncs really well with others.
5. "Simple Man" - Lynyrd Skynyrd
My next submission. This one is thematically really fun. It can be started at various times, either with the beginning of the video or when cutting to the lightsaber; the latter of which syncs better at the end. As Richard said, "Lol, wow, Simple Man totally changes the genre of the film."
6. "Uno" - Muse
Richard: "I'm enjoying this Muse song starting from the shot of the lightsaber from the front."
7. "The Dark Knight Theme" - Hans Zimmer and James Newton Howard
Switching to a different film franchise, Richard suggested starting the video about two seconds ahead of the song.
8. "Cat's In the Cradle" - Cat Stevens
Another thematic one. This one has some EXCELLENT moments, particularly in the middle, if started from the beginning. Syncing from the lightsaber also works ridiculously well. As Richard said, "Awesome. My judge of a good match now is whether or not a big beat lands right on the laser shooting from Vader's eye, and Cat's in the Cradle does not disappoint."
9. "Danger Zone" - Kenny Loggins
Richard: "Oh man, WHY DIDN'T I THINK OF THIS SOONER."
With that, Richard was tapped out, but his final contribution inspired me to try one more song...
10. "Push it to the Limit" - Paul Engemann
Start the song a smidge before the video. Side note: Paul Engemann went on to be part of the band Device, which created the spectacularly awesome 80's album 22B3 (partially streaming on Amazon Prime). Highly recommended.
That ended our late night of fun music and video syncing.
But wait!
There's more...
Coda, courtesy or Richard; "The video also goes well with The World is Not Enough, as well as the top two tracks from "Iron Eagle" - One Vision by Queen, and Iron Eagle by King Cobra. Lol, just in case you're still not sick of this."
And with that, I hope you've enjoyed the ride.
Labels:
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Friday, January 29, 2016
First Podcast: Star Wars The Force Awakens
Two friends and I go in-depth on Star Wars: The Force Awakens in an epic 3-hour podcast:
In the podcast, we discuss the how the film relates to the original trilogy, including its use of the old characters, how it uses the new characters and where it can go in the future. Spoiler: I sing at one point and we all endorse Ryan Coogler as a director on a future Star Wars movie.
In the podcast, we discuss the how the film relates to the original trilogy, including its use of the old characters, how it uses the new characters and where it can go in the future. Spoiler: I sing at one point and we all endorse Ryan Coogler as a director on a future Star Wars movie.
Sunday, April 18, 2010
Star Wars: Force Unleashed: Ultimate Sith edition review
Ok, so I actually wrote this review on a gaming website in the comments section a couple of months ago, but have been meaning to review it here, anyway.... So, without further ado, poorly pieced together and slightly reworked is a review of Star Wars: The Force Unleashed - Ultimate Sith Edition...........
Quite frankly, it sucks. It's the epitome of bad Western video games:
Poor hit detection (right next to an enemy, facing directly and the lightning doesn't hit)
Bad balance (having to replay a section 10 times on normal difficulty? they added waves of bad guys to padden the length of the game, because it's otherwise very short)
Reusing of assets/levels
Lousy voice acting (particularly the Emperor, more of a caricature than gloom, seriousness, and gravitas of Episode VI)
Rather bland/odd looking character models (particularly the female pilot)
Also, it's called the Force Unleashed, so just skip all of the awkward pseudo RPG elements and let me be a damn Jedi/Sith with power. Don't give me a small Force meter for recharging, give me UNLIMITED POWER (zap).
And the health system... this game has made me of the mind that, instead of having "difficulties" in games, bad guys should always be of a certain level, but players should be able to choose how their own character has health and energy (e.g., instead of the normal 100% health, you could have 900% health). I am so tired of dying in games, it's an archaic design from the days of arcades and needs to stop.
As for the story... it's got some good and bad. I don't think the characterizations are very good (particularly Vader). The actual plot seems rather cheesy.
Force Grip is another issue I had. As "fun" as locking several people together, it was unnecessary (apologies to those who worked on the physics of the game - I commend the work, just didn't use it much).
For Force Push (which was worthless for the Purge Troopers... more on them later), I would have much preferred simply pressing a button and automatically having the nearest object fly at the nearest enemy (or directed enemy). Or the nearest enemy go flying. Would have preferred something like that significantly more.
Also, that reminds me, the game had very little clear direction in what to do (poor level design). Just so flawed. Bah, must stop before I go off the deep end.
Terrible jumping and platforming. Let's also throw in the mediocre camera, made worse due to the bad platforming and level design.
And the unskippable cutscenes. Ugh
All around bad logic - you can manipulate an entire Star Destroyer but not a single Purge Trooper? As one of hte other commenters pointed out, "they supposedly had magnetic boots which allowed them not to be picked up. Which for one, why not give everyone magnetic boots? And also, if the character is strong in the force enough to do all the force grip "puzzle" portions, why can he not pull the Troopers apart an the shins?"
On the whole, I have no idea how it got a Meta score in the low 70s. While the game is playable, I would rate it somewhere in the mid 40s, low 50s, and recommend this as a rental only (I prefer the CAG method of giving a recommended buying price, but I can't recommend anyone buying this. Maybe, maaaaybe, $5 for the Ultimate Sith Edition).
Quite frankly, it sucks. It's the epitome of bad Western video games:
Poor hit detection (right next to an enemy, facing directly and the lightning doesn't hit)
Bad balance (having to replay a section 10 times on normal difficulty? they added waves of bad guys to padden the length of the game, because it's otherwise very short)
Reusing of assets/levels
Lousy voice acting (particularly the Emperor, more of a caricature than gloom, seriousness, and gravitas of Episode VI)
Rather bland/odd looking character models (particularly the female pilot)
Also, it's called the Force Unleashed, so just skip all of the awkward pseudo RPG elements and let me be a damn Jedi/Sith with power. Don't give me a small Force meter for recharging, give me UNLIMITED POWER (zap).
And the health system... this game has made me of the mind that, instead of having "difficulties" in games, bad guys should always be of a certain level, but players should be able to choose how their own character has health and energy (e.g., instead of the normal 100% health, you could have 900% health). I am so tired of dying in games, it's an archaic design from the days of arcades and needs to stop.
As for the story... it's got some good and bad. I don't think the characterizations are very good (particularly Vader). The actual plot seems rather cheesy.
Force Grip is another issue I had. As "fun" as locking several people together, it was unnecessary (apologies to those who worked on the physics of the game - I commend the work, just didn't use it much).
For Force Push (which was worthless for the Purge Troopers... more on them later), I would have much preferred simply pressing a button and automatically having the nearest object fly at the nearest enemy (or directed enemy). Or the nearest enemy go flying. Would have preferred something like that significantly more.
Also, that reminds me, the game had very little clear direction in what to do (poor level design). Just so flawed. Bah, must stop before I go off the deep end.
Terrible jumping and platforming. Let's also throw in the mediocre camera, made worse due to the bad platforming and level design.
And the unskippable cutscenes. Ugh
All around bad logic - you can manipulate an entire Star Destroyer but not a single Purge Trooper? As one of hte other commenters pointed out, "they supposedly had magnetic boots which allowed them not to be picked up. Which for one, why not give everyone magnetic boots? And also, if the character is strong in the force enough to do all the force grip "puzzle" portions, why can he not pull the Troopers apart an the shins?"
On the whole, I have no idea how it got a Meta score in the low 70s. While the game is playable, I would rate it somewhere in the mid 40s, low 50s, and recommend this as a rental only (I prefer the CAG method of giving a recommended buying price, but I can't recommend anyone buying this. Maybe, maaaaybe, $5 for the Ultimate Sith Edition).
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